Physics Effect into model.

Hi, just wanted to ask,
Is it possible to use 3ds max physics engine to generate explosion of some specific prop and export it into game so that it works as animation?
I know hl2 default has a door with explosion effect, but I would like to make my own and I am not sure if I would like to make animation for each exploded piece itself.
So any way to do that?

Rayfire plugin. It’ll cost you a little, but I’m sure you can afford it if you bought 3dsmax.

eem, yeh sure :smiley: