I’m using XSI. Both the skeletal animation and reference models work in-game appropriately. However, the physics model, which consists of unmerged rectangular prisms, will not scale up when put through StudioMDL.
My .qc has the models scaling by 20.0 and the physics model is concave.
The result is a large, properly scaled reference model with a tiny physics model. How can I get StudioMDL to scale my physics model along with the reference model?