Using
Entity:AddCallback, I can get
ENT:PhysicsCollide to work on “prop_ragdoll”. The problem is that no matter what I try, it gets called randomly and no method thus far proves to check if the collider is valid. I am also getting some mixed statements, sometimes saying that the collider is a Physics Object and other times saying it’s an entity.
Approaches thus far:
IsEntity
This makes nothing happen when we touch the world.
Entity:IsWorld together
Since the collider can be null,
PhysObj:GetEntity makes errors, saying it’s trying to index a null entity. Lol.
Entity:IsValid
This makes nothing happen when we touch the world. Also indexing a null entity.
Here are some things I found that might help, but I don’t know how to use.
[editline]2nd October 2017[/editline]
Oh, and it isn’t triggering itself, I tried checking for that already.
[editline]2nd October 2017[/editline]
Couldn’t get an answer, found it out myself.
Remember kids,
if !IsValid(collider) then return end
This doesn’t work for shit. /\
For some reason, this does. /
if IsValid(collider) then
-- do stuff
end
lolwut