So a while ago I released this on the workshop, but I’m not entirely satisfied.
My original inspiration to create these was from playing HL2RP, and I’ve never been able to learn how HL2RP forcefields (namely in NutScript) make custom-sized fields. I saw Chessnut uses PhysicsFromMesh but to be quite honest, I don’t understand at all how to use it.
I’ve been experimenting with traces and such, and I’ve come to the point where I can accomplish a sort of boundary-finder, where the player can aim anywhere on a wall and it finds the appropriate data, like shown in the picture below.
I wanted it to immediately fill the doorway with a forcefield to just make the whole thing user-friendly.
What would I put into PhysicsFromMesh? It says it constructs a triangle-like thing, but I really don’t know what to expect when using this.