I’ve been messing around with PhysicsFromMesh lately, and I noticed an oddity; one of the corners of my box clipped the world/ other objects.
I rewrote the code and narrowed the problem down and this is what I found
Worth mentioning is that the wireframe you see above the physics use the same shared vertex table, so you’d think the physics would be the same?
…but no, the red lines show what the actual physics look like.
Here are the positions of the corners (the same order they were stored in the table)
0 -5 50 -50 -5 0 -50 5 0
To me this seems like a problem with PhysicsFromMesh, since the drawing works, but not the physics.
Note: this also occur with garrys mesh test stool.
And don’t ask for code, you won’t get it.