PhysicsSimulation help in an SENT...

Well I use this code for my sent it spawns fine and it prints the message “lolol” to the console but no effect on the ent what so ever.

The only file, shared.
[lua]

ENT.Type = “anim”
ENT.Base = “base_gmodentity”

ENT.PrintName = “”
ENT.Author = “”
ENT.Contact = “”
ENT.Purpose = “”
ENT.Instructions = “”

ENT.Spawnable = true
ENT.AdminSpawnable = false

function ENT:SpawnFunction(ply,tr)

local ent = ents.Create("com_hovertest")
ent:SetPos(tr.HitPos + tr.HitNormal * 50)
ent:Spawn()

undo.Create("HoverTest")
	undo.AddEntity(ent)
	undo.SetPlayer(ply)
undo.Finish()

end

function ENT:Initialize()
if SERVER then
self:SetModel(“models/props_junk/watermelon01.mdl”)

self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)


local phys = self.Entity:GetPhysicsObject()
if (phys:IsValid()) then
	phys:Wake()
end

self:StartMotionController()
end

end

if SERVER then
function ENT:PhysicsSimulate(phy,deltatime)

	local tr = util.QuickTrace(self:GetPos(),Vector(0,0,-50),self)
	
	
	
	if tr.Hit then
		print("lolol")
		return Vector(0,0,0),Vector(0,0,100),SIM_LOCAL_FORCE
		
	end
	
	return SIM_NOTHING
	
end

end

[/lua]

Soo… no-one interested? Too tough? Come on!

The first two return values are vectors, not angles.

Ok I will try that.

[editline]03:22PM[/editline]

I use what is in the OP now… still no luck.

[editline]03:26PM[/editline]

Ok got it working with really high amounts, and SIM_GLOBAL_FORCE