physprop_material jalopytire vs physprop_material jeeptire

Is there really a difference between the 2? Or do they have the same grip

See for yourself:



"rubber"
{
	"base"			"dirt"
	"elasticity"	"0.2"
	"friction"		"0.8"

	"stepleft"		"Rubber.StepLeft"
	"stepright"		"Rubber.StepRight"
	"impacthard"	"Rubber.ImpactHard"
	"impactsoft"	"Rubber.ImpactSoft"
	"bulletimpact"	"Rubber.BulletImpact"

	"audioroughnessfactor" "0.1"
	"audiohardnessfactor" "0.2"

}

"jeeptire"
{
	"base"			"rubber"

	"bulletimpact"	"Rubber_Tire.BulletImpact"
	"impacthard"	"Rubber_Tire.ImpactHard"
	"impactsoft"	"Rubber_Tire.ImpactSoft"

//	"strain"		"Rubber_Tire.Strain"

	"friction"		"1.337"
}

"jalopytire"
{
	"base"			"jeeptire"
	"elasticity"		"0.1"
}

Isn’t there a physprop material that has like 3 friction, but makes a bunch of noise?

I think I’ve used it before. It makes a shitton of noise when it moves sideways. IIRC It’s a phx physprop material.

https://svn.code.sf.net/p/phoenix-storms/code/scripts/surfaceproperties/surfaceproperties_phx.txt



//PhoeniX-Storms 2
"gm_torpedo"
{
	"base"		"canister"
	"density"	"600"
	"friction"	"0.5"
	"elasticity"	"0.2"
	"impacthard"	"Canister.ImpactHard"
	"impactsoft"	"Canister.ImpactSoft"
	"scraperough"	"Canister.ScrapeRough"
	"scrapesmooth"	"Canister.ScrapeSmooth"
	"roll"		"Canister.Roll"
}
//Wooden Wheels
"gm_ps_woodentire"
{
	"base"		"Wood"
	"density"	"550"
	"elasticity"	"0.2"
	"friction"	"1.0"

	"stepleft"		"Wood.StepLeft"
	"stepright"		"Wood.StepRight"
	"bulletimpact"	"Wood.BulletImpact"
	"scraperough"	"Wood.ScrapeRough"
	"scrapesmooth"	"Wood.ScrapeSmooth"
	"impacthard"	"Wood.ImpactHard"
	"impactsoft"	"Wood.ImpactSoft"

	"strain"		"Wood.Strain"
	"break"			"Wood.Break"

	"audioreflectivity" "0.33"
	"audiohardnessfactor" "0.25"

}
//Metallic wheels
"gm_ps_metaltire"
{
	"density"	"2500"
	"elasticity"	"0.1"
	"audioreflectivity" "0.83"
	"friction"	"1.0"
	"stepleft"	"SolidMetal.StepLeft"
	"stepright"	"SolidMetal.StepRight"
	"impacthard"	"PhxMetal.ImpactHard"
	"impactsoft"	"PhxMetal.ImpactHard"
	"scraperough"	"SolidMetal.ScrapeRough"
	"scrapesmooth"	"SolidMetal.ScrapeSmooth"
	"bulletimpact"	"SolidMetal.BulletImpact"

	"strain"		"SolidMetal.Strain"

	"gamematerial"	"M"
}
"gm_ps_soccerball"
{
	"base"		"rubbertire"
	"elasticity"	"80"
	"friction"	"0.2"
	"density"	"4500"
}
"phx_rubbertire"
{
	"base"			"rubber"

	"bulletimpact"	"Rubber_Tire.BulletImpact"
	"impacthard"	"Rubber_Tire.ImpactHard"
	"impactsoft"	"Rubber_Tire.ImpactSoft"

	"strain"		"Phx_Rubber_Tire.Strain"
	
	"scraperough"	"Phx_Rubber_Tire.Strain"
	"scrapesmooth"	"Phx_Rubber_Tire.Strain"

	"friction"		"3.0"
}
"phx_rubbertire2"
{
	"base"			"rubber"

	"bulletimpact"	"Rubber_Tire.BulletImpact"
	"impacthard"	"Rubber_Tire.ImpactHard"
	"impactsoft"	"Rubber_Tire.ImpactSoft"

	"strain"		"Phx_Rubber_Tire.Strain"
	
	"scraperough"	"Phx_Rubber_Tire.Strain"
	"scrapesmooth"	"Phx_Rubber_Tire.Strain"

	"friction"		"5.0"
}