Is it a good idea to draw pixel by pixel so it would be cam 3d2d picture?
If not is there better ways doing it?
My use: train cam start3d2d and make my servers logo out of pixels.
Is it a good idea to draw pixel by pixel so it would be cam 3d2d picture?
If not is there better ways doing it?
My use: train cam start3d2d and make my servers logo out of pixels.
No, its not a good idea. Use render targets ot textures.
Render targets? What is that?
EDIT: I need this pic to be rendered, Size is 422x68
http://futuretechs.eu/futuretechlogo.png
Use textures. Make it a .png and load it with Material(), draw it with surface.DrawTexturedRect().
Make sure that the picture has power of 2 dimensions, for you the best is 512x128.
Well, i cant resize it to 512x128 because it will be cutted. Any other options?
Center it on the canvas or top-left and leave the excess area transparent.
Awesome idea! Thanks.