Plague! An S&Box gamemode I am (going to be) working on.
It’ll be set up similarly to many zombie games, one zombie team and one survivor team.
Survivors have to get to one place or survive as long as they can against the zombies (or until they run out).
Where many of these types of gamemode fall short are the zombie side - a lot of people don’t enjoy being zombies because it isn’t very fun. That’s what I’m trying to improve.
Special things for each class - enjoyable things however still balanced.
Zombies could have “traps” or some sort of build menu similar to the survivors.
And not have the zombies nerfed to shit. You better fight well or reinforce well or else expect death.
Zombie movement won’t be extremely sluggish but perhaps nerfed in some way. Might give them some special move the survivors do not have.
Survivors will have the ability to build or reinforce. Means less in “get to one place mode”, but more in “survive all the zombies/as long as you can mode”.
Various modifiers will be randomly selected. Maybe water level rise, wind, who knows! I’ll have to elaborate on this a bit more.
Machines - perhaps machines a survivor could make to fight off zombies (eg a spinning helicopter blade to chop them up)
Various weapon upgrades and procedurally generated buffs with an “upgrade” system.
I want to incorporate some randomness into it all.
Had this idea on my mind for a while, was gonna make it in a different engine but I can’t help but imagine S&Box avatar as a green zombie.
I do not want to directly replicate anything previously made.
I am considering starting to write code for it, but it’s a bit impractical before release (or I get access - would be glorious). I’ve got a couple of years of experience in C# and lots in other languages.
Feel free to suggest anything in the replies! I’m hunting for unique spins.