To be blunt, I need planets. Atmospheres and terrains between 2000 and 6000 (or another reasonable size, this is for spacebuild, after all) units in diameter.
Why do I need them? For my dynamic planet spawning addon, of course!
As you can see, I have a few planets in an “okay” state, but, in my opinion, they look like shit, and I’m looking for something better. The planet’s atmosphere and landform can be a separate model. And if you make trees, monuments, etc to put on the landform, I’d recommend making those into separate models as well.
Don’t forget to make a invisible wall around it’s edge! That can be (and probably should be, so you can reuse it) a separate model.
Now, I know there’s a few of you who are going to say that making terrain whit an accurate collision model is impossible, but I’ll tell you right now, it’s not:
My method of making the CM is automated, and works on a polygon-reduced version of the terrain. (If you stare at the above image long enough, you’ll realise it extracts and extrudes each polygon into a separate object) If you’re having trouble making a CM for your terrain, I could take a crack at it.
If your model is an arrangement of multiple models, a save/dupe of it would be very nice, so I can save it with my dynamic planet save stool. (If you do save/dupe your planet, please don’t spawn the atmosphere. Just tell me it’s model, skin, and radius, and I’ll center it perfectly on your landform.)
Well, what are you waiting for, is anybody here up to the challenge of helping to usher in a new era in spacebuild history?