I have thought about this for many games, and feel this could be good for Rust.
Allow the ability to Hire/Adopt/Accept simple AI bots into your home.
*These AI players are running the same rules as any player.
*To accept one the player(s) must build accommodations for them.
*The AI will be limited to the role in which they are “hired” on to do.
*Would add that any harvest rates would be greatly reduced as compared to a player.
*Additionally, the NPC would also have to heal up from any damage before “collecting” more resources.
examples would be things like:
-Requires: bunk beds, wall locker
-2 guard NPC’s could be hired per barracks square
-would patrol your house and attempt to defend it based on weapons and armor placed in locker.
-Requires: A bed, Stove, larder
-1 NPC would cook & prepare food
-would defend himself during a raid
Requires: Trading Table, Storage Shelves, Bed
-Would conduct barter on behalf of the Player
-Stock all NPC’s in structure with consumables, food, bullets, wood, etc.
LumberJack(…and I’m ok.), Huntsmen, Miner, Farmer, etc.
All of these AI’s are tasked to a single purpose, and would allow players to make functional strongholds.
Additionally, these creations of AI would all the DEV’s to write the rules without having to plan out every single corner of the world and storyline.