Ok, so I have this hook on InitialSpawn:
hook.Add( “PlayerInitialSpawn”, “Derp”, function( pl )
print( pl:GetInfo( “currentvar” ) )
And the client has the console variable “currentvar” set on join already, so that’s not a problem.
Here’s the problem:
It ouputs a blank string until I refresh the con var on the client. I tried making the client set the console variable through lua, but it still does nothing until you actually type it out in console yourself.
Any idea why this would be happening?