Player Hands Checkerboard

Im not sure why,

I’m using the hands setup right

init.lua

[lua]
function GM:PlayerSpawn( ply )
ply:SetupHands()
end
[/lua]

and

[lua]
function GM:PlayerSetHandsModel( ply, ent )

local simplemodel = player_manager.TranslateToPlayerModelName( ply:GetModel() )
local info = player_manager.TranslatePlayerHands( simplemodel )
if ( info ) then
	ent:SetModel( info.model )
	ent:SetSkin( info.skin )
	ent:SetBodyGroups( info.body )
end

end
[/lua]

Ontop of that, i’m correctly putting the portion in the SWEP

[lua]
–//–Using New Player Hands–//–
SWEP.UseHands = true
SWEP.ViewModel = Model(“models/weapons/v_fryingpan/v_fryingpan.mdl”)
SWEP.WorldModel = Model(“models/weapons/w_fryingpan.mdl”)

[/lua]

Any help? :smiley:

You are missing the textures of those hands.

Its every model that I use, can I just set them all to use a certain player hand? Kinda like a default?