Player:HasGodMode() not synced across Client and server?

Setting godmode on the server then asking the client if they have GodMode it returns false on the client.

https://marzbox.com/u/21.54.26-14.09.17.png

[editline]14th September 2017[/editline]

FML, had bit of a look that to 2 users on the Garry’s Mod Lua Discord.

HasGodMode() is false on client always.