I was looking through the wiki and stumbled across this hilarious piece of a function. Why would we ever need to know if a player is a weapon?
Even the wiki says it allways returns false since a player cant be a weapon?
Why? Who created this? What purpose does it serve?
Someone please restore my sanity.
(same goes for Player.IsVehicle() )
Edit (Again): Since you guys seem to be dumbing me for the sake of it now, might as well go for a record, lets aim for 20 dumbs.