Hey, I wanted to find where people were when I was building stuff today. I got annoyed because the only things I could find were ESPs and aimbots and shit like that.
I don’t want to know what everyone ate for breakfast today. I just want to find people.
So I made a lightweight, easily customisable alternative, which is designed to be largely unobtrusive. Work will continue on ensuring that this script creates a clean, readable display.
I know that this falls into the whole “omg another lua hax” flame war, but I felt that some other people could benefit from knowing where their friends are from half a kilometre away
I’ll take my chances in the name of philanthropy.
FEATURES:
This has:
Feature (defaults to)
[ul]
[li] Player indication box (ON)[/li][li] Player name display (ON)[/li][li] Player health display (OFF)[/li][li] Player distance display (OFF)[/li][li] Text distance fading (ON)[/li][li] Text aim fading (ON)[/li][/ul]
And two commands: SESP_Toggle and SESP <one or many of the variables> e.g. SESP name hp fade, will toggle name, hp and distance fading.
You can type SESP in the console for a full listing of arguments:
SESP arguments:
parameter (default) Description
[ul]
[li]name (ON) Toggles the player name display[/li][li]hp (OFF) Toggles the player health display[/li][li]dist (OFF) Toggles the player distance display[/li][li]box (ON) Toggles the player indicator box[/li][li]fade (ON) Toggles distance fading[/li][li]aim (ON) Toggles fading away from centre[/li][li]far (ON) Toggles fading close or far away [/li][/ul]
This does not attempt to bypass ScriptEnforcer. I did not make this for that kind of user.
PLANNED:
Feature (defaults to)
[ul]
[li] Persistent variables (ON)[/li]This is already achievable through the documented booleans at the top of the script, but I’d like to make it even easier
[li] Markers for offscreen players (OFF)[/li]Will be useful for flight and high-speed vehicles.
[li] Reduce text overlap (ON) DONE![/li]Text on top of text on top of oh goddddd
[li] Create a team visibility filter[/li]Want to see only your teammates? Enemies? In the works.
[/ul]
Want a feature? Will it retain the script’s level of displayed minimalism and simplicity? Good! I’ll add it!
MEDIA:
These screenshots display the script running with various options enabled. All of these permutations can be achieved with one command.
Boxes enabled, aim fading disabled.
[img_thumb]http://dl.dropbox.com/u/902553/Pictures/Screens/SESP/gm_construct_flatgrass_v50061.jpg[/img_thumb]
All variables enabled.
[img_thumb]http://dl.dropbox.com/u/902553/Pictures/Screens/SESP/gm_construct_flatgrass_v50057.jpg[/img_thumb]
All variables except aim fading:
[img_thumb]http://dl.dropbox.com/u/902553/Pictures/Screens/SESP/gm_construct_flatgrass_v50058.jpg[/img_thumb]
All data disabled.
[img_thumb]http://dl.dropbox.com/u/902553/Pictures/Screens/SESP/gm_construct_flatgrass_v50056.jpg[/img_thumb]
Boxes and names disabled, health enabled.
[img_thumb]http://dl.dropbox.com/u/902553/Pictures/Screens/SESP/gm_construct_flatgrass_v50062.jpg[/img_thumb]
UPDATES: (also makeshift feature list)
v1.1: Fixed bug which would cause script to fail on startup.
v1.2: Fixed bug where the local player would have a marker.
When an information line is disabled, all the other lines move up to fill the gap.
Added debug mode, which doesn’t do too much at the moment. (SESP_Debug)
Use this command if you have to reload the script mid-game, otherwise the script is off!
v1.22
[ul]
[li] Added new command “ehp”[/li]Displays the player’s effective hp, calculated as their health and armour combined.
Cannot be active at the same time as “hp”.
[li] New bugfixes for connection hooking.[/li][li] Draws a drop shadow under the marker boxes for increased visibility, because:[/li][li] Marker boxes now display in the player’s team colour.[/li][li] Distance fade is now disabled by default[/li][li] Distance is now displayed by default[/li][/ul]
v1.3
[ul]
[li] Added player cluster simplification.[/li]This will take all places where a lot of players converge on a small space on the screen, and remove and fade the furthest player infos. This makes the script a lot more visually simple.
The next version will include convars to change this. For now, there are script variables to customise this behaviour.
[/ul]
DOWNLOAD:
You can always find the most recent version here (click me!) (1.3)
You can also download this on garrysmod.org, but I won’t guarantee its freshness (click here!) (NOW OUTDATED! (1.2))
To install: Put in garrysmod/lua/autorun/client
Have fun, and enjoy the omniscience