Player Nocolliding with all props

-snip-

[lua]
local function PropCollide(ply,ent)
if ply:GetClass() == “player” and ent:GetClass() == “prop_physics” then
return false;
end
end
hook.Add(“ShouldCollide”,“PropCollide”,PropCollide)
[/lua]
:ms:

-snip-

Someone should make a Player Nocollide stool, like the Player Weld stool someone made.