A simple STool I whipped up for Arkantos after seeing the update rolled to the public, it allows you to modify your hull and other player’s hull.
Primary will alter the player you are aiming at
Secondary will alter yourself
Reload, if looking at a player, will reset them, else will reset you.
Changing your size also affects:
Step size ( how high of a surface you can walk up to without jumping )
Currently only tied to height, though.
I cannot change hitboxes - so you can still get shot where the model says your head is, even if your hull is different. All this does is change what you collide with - you could change your size to fit in smaller spaces, for instance, but not to avoid bullets. This needs custom models to fix the problem currently, and, as such, is out of control.
Physics are kinda glitchy when trying to walk between objects.
Complaining about the limitations without offering a valid, feasible, reasonable solution will be ignored.
Currently, the hull interacting with physics props is really strange ( bouncy is the word I would describe it with ), especially noticeable with non-square physics, like the bathtub, egg crates, some couches / chairs, those wooden cart things, and so on. However, this only occurs with very small hulls ( less than .4 to .5 ) from some testing.