I have been messing with this for hours and I can’t come up with an answer. Only way I could get no collision player to player to work was ply:SetCustomCollisionData() which I don’t think you can disable?
I stuck this bit of code in the DeathRuns shared.lua
function GM:ShouldCollide( ent1, ent2 ) if ( ent1:IsPlayer() and ent2:IsPlayer() ) then return false end return true end
Although it appears adding this bit of code does nothing from what I can tell. Any ideas??
Thanks for any information!