player_manager and SetupDataTables confliction

Solved…turned out player_manager is not conflicting with setting up my own data tables.

Beware PlayerInitialSpawn:
" Called when the player spawns for the first time.

Please note that this hook is called before the player has fully loaded. For example, trying to use the Entity:GetModel function will return the default model (“player/default.mdl”) (It calls when the player is still seeing the ‘Sending Client Info’ screen) "

Dumb mistake.