Hello, I’m making this thread to find out if there is a way to actually go around weight painting or actually give me tips on how to make this process easier, Right now I basically suck at Weight Painting and it’s the main reason why I really don’t want to do Player-models. I always get to aligning the model correctly to a Valve Biped skeleton but when I automatically do the Weight paint and then manually go over it, It gets really confusing and time taking making it a really big pain.
I use Blender (Attempted using 3DS Max and Cinema4D but they both didn’t go really well…)
Is there any tips you guys can give me to make this process of weight painting easier or actually skip it.
On a thread I saw this :
"I don’t know about everyone else, but I cannot rig. I’m terrible with the Weight Paint tool and I don’t know how to do it in Max. So, here’s a trick to get around that.
Select the model, click the Object Data tab, then open Vertex Groups. You’ll see a list of all the bones the model is rigged to. Now, rename them all to match the ValveBiped bones. If you pose the model a bit you’ll see the mesh automatically jump to the bones as each group is renamed."
(Was on a thread by SergeantJoe : http://forum.facepunch.com/showthread.php?t=1411683)
I really didn’t understand how that worked and if it works anymore.
Thanks in advance.