So I’ve been making a few playermodels for a friend, and I wanted to add jigglebones to the hair of one.
For my example I am going to show you the Chell model that comes with Garry’s Mod. I have removed her ponytail bones.
No pony tail bones, and when compiled, she comes out fine.
However, if I add my own ponytail bone trying to mimic the previously existing one, everything seems to be working.
The jiggles bones do work now, but the rest of the model is messed up.
Could someone please tell me what I’m missing?:suicide:
I’ve tried using jigglebones with multiple models but it always results in distortion.:pwn: The Jigglebone .qc
Your problem mainly lies with the program you’re using. When working with .SMD files that have pre-existing bones in Milkshape 3D (which is what it looks like you’re using), making any changes aside from deleting bones (such as moving, scaling, rotating, or adding bones/joints) will cause the joints to rotate and disfigure the model in one way or another.