So I’ve been making a few playermodels for a friend, and I wanted to add jigglebones to the hair of one.
For my example I am going to show you the Chell model that comes with Garry’s Mod. I have removed her ponytail bones.
No pony tail bones, and when compiled, she comes out fine.
However, if I add my own ponytail bone trying to mimic the previously existing one, everything seems to be working.
Until compiled;
The jiggles bones do work now, but the rest of the model is messed up.
Could someone please tell me what I’m missing?:suicide:
I’ve tried using jigglebones with multiple models but it always results in distortion.:pwn:
The Jigglebone .qc
$jigglebone "Jiggle"
{
is_flexible
{
length 15
tip_mass 50
pitch_stiffness 150
pitch_damping 8
yaw_stiffness 150
yaw_damping 8
allow_length_flex
along_stiffness 80
along_damping 3
angle_constraint 50.000001
}
}
I would be happy to provide the rest of the .qc if needed.
Solution
Milkshape 3D has issues with extra bones for jigglebones.
Use another program such as Blender instead.