I’m trying to rig a model to the ValveBiped skeleton in Blender, but they both don’t fit with each other. Does anyone know how I could make the skeleton fit inside the mesh? I’ve had this problem before with other models but I’ve ignored them and just moved on with other projects I’ve had in mind.
Also, I’m very sorry if I sound stupid right now. I haven’t done anything related to modelling for a couple of months and I’ve already forgotten some of the stuff I’ve learned last summer.