Playermodel Texture/Lighting bug

Hey guys, thanks for tuning in.
So there’s a problem i gotta fix. I found a playermodel that I want to add some body groups to.

The model looks like this:

But as soon as i decompile it and compile it (without even adding body groups)

I get this:

Thank you so much for taking a look, I hope it’s a quick fix that i am not aware of.

set your idle sequence as your reference mesh (main model)

Thanks for the reply!

But how do I do that?

the model’s smd file, set it as the idle sequence on the qc code

Like this?

$sequence idle “soap_reference.smd”

Looks like it’s not receiving direct lighting.

iirc it’s gmod bug. Try putting it in another map and see if the issue still persists.

Also try deleting this line in your qc

$illumposition