Players, who use Pointshop models, vanish on death

Hello Community,

I have a serious problem with my pointshop addon.
I installed some custom models and they work fine. But when a player dies, who currently uses one of this models, he just vanishes and it’s not possible to inspect the corpse.
This is my lua file in the pointshop addon, I created for all models.

The model path should be right, because I don’t see a big ERROR when I see players. But still the console says when someone dies: Missing model:MODELPATH

I hope someone here can help me.

Greetings Tezou

You’re missing the physics part of the model therefore they’ll vanish.

Make sure the model path is correct, you are sending the playermodel to players via FastDL/WorkshopDL, and the model is on your server.

@Kiwi
What should I add?

@code_gs
I am using WorkshopDL for the playermodels. What should I configure so that it works?

Did you add the addon to the collection that the server fetches from?

Post your resource.AddWorkshop file in


 tags and make sure you also have +host_workshop_collection in your startup.bat.

They’ll need a Steam API key too

Here’s the wiki page though


resource.AddWorkshop( "151583504" )
resource.AddWorkshop( "194965598" )
resource.AddWorkshop( "135509255" )
resource.AddWorkshop( "206658238" ) 
resource.AddWorkshop( "106282203" ) 
resource.AddWorkshop( "106309839" ) 
resource.AddWorkshop( "105683141" ) 
resource.AddWorkshop( "204411482" ) 
resource.AddWorkshop( "218207392" ) 
resource.AddWorkshop( "145459395" ) 


I can’t find the startup.bat in the FTP Browser, also not in Filezilla. I think my hoster uses Linux anyways.
It should be here, right?

http://img21.myimg.de/Unbenanntf26cc.png

  1. Your picture doesn’t work.
  2. How do you launch your server?
  3. Where is that resource.AddWorkshop file located?
  1. Sorry that seems to be a problem, because I’m currently at school and they use a filter here.
  2. I launch my server through a “Server Restart” or “Start” Button in the Webinterface.
  3. It’s in lua/autorun/server

Ask your host how to add custom flags/parameters to your “start button.”

In the “web interface”, add this to your Startup Command line editor (If your host allows it):



+host_workshop_collection 123456789 -authkey XXXXXF3C2XXXXXXXXX997XX0635XXXXX


swap out the ID and Dev Key for yours. Read more here.

Bet it’s TCadmin under these circumstances

Head over to the Commandline Manager,
Edit a custom one and add relevant info

What exactly do you mean with TCAdmin? And with commandline? Do you mean with commandline the server console? And if, what should I edit?

What is the name of the “web interface” your host uses? TCAdmin is a name for one of those “web interfaces”.

My hoster uses a own made webinterface. This is how it looks:

Yeah your host uses linux. The equivalent of bat (batch script) files are those sh (shell script) files. See if you can find any startup command in there, should look something like:



./srcds_run -console -game garrysmod etc etc
or
./srcds_linux -console -game garrysmod etc etc


The “srcds_run.sh” file contains this:


#!/bin/sh
#
#       Copyright (c) 2004, Valve LLC. All rights reserved.
#
#	a wrapper script for the main Source engine dedicated server binary.
#	Performs auto-restarting of the server on crash. You can
#	extend this to log crashes and more.
#

# setup the libraries, local dir first!
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"

# The srcds_run script should be at the top level of the game tree
# Make sure we are in that directory since the script assumes this is the case

cd "`dirname \"$0\"`"

if test `id -u` -eq 0; then
	echo
	echo
	echo "************** WARNING ***************"
	echo "Running the dedicated server as root  "
	echo "is highly discouraged. It is generally"
	echo "unnecessary to use root privileges to "
	echo "execute the dedicated server.         "
	echo "**************************************"
	echo
	echo
	timeout=10
	while test $timeout -gt 0; do
		echo -n "The server will continue to launch in $timeout seconds\r"
		timeout=`expr $timeout - 1`
		sleep 1
	done
fi

init() {
	# Initialises the various variables
	# Set up the defaults
	GAME=""
	DEBUG=""
	RESTART="yes"
	HL=./srcds_linux
	HL_DETECT=1
	TIMEOUT=10 # time to wait after a crash (in seconds)
	CRASH_DEBUG_MSG="email debug.log to linux@valvesoftware.com"
	GDB="gdb" # the gdb binary to run
	DEBUG_LOG="debug.log"
	PID_FILE="" # only needed it DEBUG is set so init later
	STEAM=""
	PID_FILE_SET=0
	STEAMERR=""
	SIGINT_ACTION="quit 0" # exit normally on sig int
	NO_TRAP=0
	AUTO_UPDATE=""
	STEAM_USER=""
	STEAM_PASSWORD=""
	STEAM_VERIFY=0
	PARAMS=$*

	# Remove any old default pid files
	# Cant do this as they may be still running
	#rm -f hlds.*.pid

	# use the $FORCE environment variable if its set
	if test -n "$FORCE" ; then
		# Note: command line -binary will override this
		HL=$FORCE
		HL_DETECT=0
	fi

	while test $# -gt 0; do
		case "$1" in
		"+map")
			MAP="$2"
			shift;;
		"-game")
			GAME="$2"
			shift ;;
		"-debug")
			DEBUG=1
			# Ensure that PID_FILE is set
			PID_FILE_SET=1
			if test -z "$PID_FILE"; then
				PID_FILE="hlds.$$.pid"
			fi ;;
		"-norestart")
			RESTART="" ;;
		"-pidfile")
			PID_FILE="$2"
			PID_FILE_SET=1
			shift ;;
		"-binary")
			HL="$2"
			HL_DETECT=0
			shift ;;
		"-timeout")
			TIMEOUT="$2"
			shift ;;
		"-gdb")
			GDB="$2"
			shift ;;
		"-debuglog")
			DEBUG_LOG="$2"
			shift ;;
		"-consolelog")
			CONSOLE_LOG="$2"
			shift ;;			
		"-autoupdate")
			AUTO_UPDATE="yes"
			RESTART="yes" ;;
		"-steamerr")
			STEAMERR=1 ;;
		"-ignoresigint")
			SIGINT_ACTION="" ;;
		"-notrap")
			NO_TRAP=1 ;;
		"-steambin")
			STEAM=$2
			shift ;;
		"-steamuser")
			STEAM_USER="$2";
			shift ;;
		"-steampass")
			STEAM_PASSWORD="$2";
			shift ;;
		"-steamverify")
			STEAM_VERIFY=1 ;;
		"-help")
			# quit with syntax
			quit 2
			;;
		esac
		shift
	done

	# Ensure we have a game specified
	if test -z "$GAME"; then
		GAME="tf"
		PARAMS="$PARAMS -game $GAME"
	fi

	# Check game directory
	if test ! -d "$GAME"; then
		echo "ERROR: Invalid game type '$GAME' sepecified."
		quit 1
	fi

	if test -z "$MAP"; then
		echo "WARNING: No map specified! Server may not heartbeat."
	fi

	if test 0 -eq "$NO_TRAP"; then
		# Set up the int handler
		# N.B. Dont use SIGINT symbolic value
		#  as its just INT under ksh
		trap "$SIGINT_ACTION" 2
	fi

	# Only detect the CPU if it hasnt been set with
	# either environment or command line
	if test "$HL_DETECT" -eq 1; then
		detectcpu
	fi

	if test ! -f "$HL"; then
		echo "ERROR: Source Engine binary '$HL' not found, exiting"
		quit 1
	elif test ! -x "$HL"; then
		# Could try chmod but dont know what we will be
		# chmoding so just fail.
		echo "ERROR: Source engine binary '$HL' not executable, exiting"
		quit 1
	fi

	# Setup debugging
	if test -n "$DEBUG" ; then
		#turn on core dumps :) (if possible)
		echo "Enabling debug mode"
		if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then
			ulimit -c 2000
		fi
		GDB_TEST=`$GDB -v`
		if test -z "$GDB_TEST"; then
			echo "WARNING: Please install gdb first."
			echo "	goto http://www.gnu.org/software/gdb/ "
			DEBUG="" # turn off debugging cause gdb isn't installed
		fi
	fi

	if test -n "$STEAM_PASSWORD" && test -z "$STEAM_USER"; then
		echo "ERROR: You must set both the steam username and password."
		quit 1
	fi

	HL_CMD="$HL $PARAMS"
	if test -n "$CONSOLE_LOG" -a -x "bin/logger"; then
		HL_CMD="bin/logger $CONSOLE_LOG $HL_CMD"
	fi	
}

syntax () {
	# Prints script syntax

	echo "Syntax:"
	echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]"
	echo "	[-binary <binary>]"
	echo "	[-timeout <number>] [-gdb <gdb>] [-autoupdate]"
	echo "	[-steambin] [-steamerr] [-ignoresigint] [-steamuser <username>]"
	echo "	[-steampass <password>] [-steamverify] [-debuglog <logname>]"
	echo "Params:"
	echo "-game <game>        	Specifies the <game> to run. [Default: $DEFAULT_GAME]"
	echo "-debug              	Run debugging on failed servers if possible."
	echo "-debuglog <logname>	Log debug output to this file."
	echo "-consolelog <logname>	Log console output to this file."
	echo "-norestart          	Don't attempt to restart failed servers."
	echo "-pidfile <pidfile>  	Use the specified <pidfile> to store the server pid."
	echo "-binary <binary>    	Use the specified binary ( no auto detection ). [Default: $HL]"
	echo "-timeout <number>   	Sleep for <number> seconds before restarting"
	echo "			a failed server."
	echo "-gdb <gdb>          	Use <dbg> as the debugger of failed servers."
	echo "-steambin <path>	Path to steam binary."
	echo "-steamerr     	  	Quit on steam update failure."
	echo "-steamuser <username>	Use this username for steam updates."  
	echo "-steampass <password>	Use this password for steam updates" 
	echo "			(-steamuser must be specified as well)."
	echo "-steamverify		Force steam to verify the install on updates"
	echo "-ignoresigint       	Ignore signal INT ( prevents CTRL+C quitting"
	echo "			the script )."
	echo "-notrap             	Don't use trap. This prevents automatic"
	echo "			removal of old lock files."
	echo ""
	echo "Note: All parameters specified as passed through to the server"
	echo "including any not listed."
}

debugcore () {
	# Debugs any core file if DEBUG is set and
	# the exitcode is none 0

	exitcode=$1

	if test $exitcode -ne 0; then
		if test -n "$DEBUG" ; then 
			echo "bt" > debug.cmds;
			echo "info locals" >> debug.cmds;
			echo "info registers" >> debug.cmds
			echo "info sharedlibrary" >> debug.cmds
			echo "disassemble" >> debug.cmds
			echo "info frame" >> debug.cmds;  # works, but gives an error... must be last
			echo "----------------------------------------------" >> $DEBUG_LOG
			echo "CRASH: `date`" >> $DEBUG_LOG
			echo "Start Line: $HL_CMD" >> $DEBUG_LOG

			# check to see if a core was dumped
			if test -f core ; then
				CORE="core"
			elif test -f core.`cat $PID_FILE`; then
				CORE=core.`cat $PID_FILE`
			elif test -f "$HL.core" ; then
				CORE="$HL.core"
			fi
			
			if test -n "$CORE"; then
				$GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG
			fi
		
			echo "End of Source crash report" >> $DEBUG_LOG
			echo "----------------------------------------------" >> $DEBUG_LOG
			echo $CRASH_DEBUG_MSG
			rm debug.cmds
		else
			echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem"
		fi
	fi
}

detectcpu() {
	# Attempts to auto detect the CPU
	echo "Auto detecting CPU"

	if test "Linux" = `uname`; then
		HL=./srcds_linux
		echo "Using default binary: $HL"
	elif test "FreeBSD" = `uname`; then
		HL=./srcds_linux
		echo "Using default binary: $HL"
	elif test "Darwin" = `uname`; then
		echo "Using OSX binary."
		HL=./srcds_osx
	else
		echo "Using default binary: $HL"
	fi
}

update() {
	updatesingle
}

locatesteam() {
	OLDPATH=${PATH}
	PATH=..:.:${PATH}
	STEAM=`which steam 2&gt;/dev/null`
	if test "$?" -gt 0; then
		echo "WARNING: Failed to locate steam binary."
	else
		echo "INFO: Located steam: $STEAM"
	fi
	PATH=${OLDPATH}
}

updatesingle() {
	# Run the steam update
	# exits on failure if STEAMERR is set

	if test -n "$AUTO_UPDATE"; then
		if test -z "$STEAM"; then
			locatesteam
		fi
		if test -f "$STEAM" -a -x "$STEAM"; then
			echo "Updating server using Steam."
			DEPOT_ROOT=".."
			DEPOT_NAME=$GAME

			if test "$GAME" = "cstrike"; then
				DEPOT_NAME="Counter-Strike Source";
			fi
			
			if test "$GAME" = "cstrike_beta"; then
				DEPOT_NAME="cssbeta";				
			fi

			if test "$GAME" = "dod"; then
				DEPOT_NAME="dods";
			fi

			CMD="$STEAM -command update -dir $DEPOT_ROOT"; 
			if test 1 -eq "$STEAM_VERIFY"; then
				CMD="$CMD -verify_all"
			fi
			if test -n "$STEAM_USER"; then
				CMD="$CMD -username $STEAM_USER";
			fi 
			if test -n "$STEAM_PASSWORD"; then
				CMD="$CMD -password $STEAM_PASSWORD";
			fi 

			$CMD -game "$DEPOT_NAME"
			if test $? -ne 0; then
				if test -n "$STEAMERR"; then
					echo "`date`: Steam Update failed, exiting."
					quit 1
				else
					echo "`date`: Steam Update failed, ignoring."
					return 0
				fi
			fi
		else
			if test -n "$STEAMERR"; then
				echo "ERROR: Could not locate steam binary:$STEAM, exiting.";
				quit 1
			else
				echo "WARNING: Could not locate steam binary:$STEAM, ignoring.";
				return 0
			fi
		fi
	fi

	return 1
}
	
run() {
	# Runs the steam update and server
	# Loops if RESTART is set
	# Debugs if server failure is detected
	# Note: if RESTART is not set then
	# 1. DEBUG is set then the server is NOT exec'd
	# 2. DEBUG is not set the the server is exec'd

	if test -n "$RESTART" ; then
		echo "Server will auto-restart if there is a crash."

		#loop forever
		while true
		do
			# Update if needed
			update

			# Run the server
			$HL_CMD
			retval=$?
			if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then
				break; # if 0 is returned then just quit
			fi

			debugcore $retval

			echo "`date`: Server restart in $TIMEOUT seconds"

			# don't thrash the hard disk if the server dies, wait a little
			sleep $TIMEOUT
		done # while true 
	else
		# Update if needed
		update

		# Run the server
		if test -z "$DEBUG"; then
			# debug not requested we can exec
			exec $HL_CMD
		else
			# debug requested we can't exec
			$HL_CMD
			debugcore $?
		fi
	fi
}

quit() {
	# Exits with the give error code, 1
	# if none specified.
	# exit code 2 also prints syntax
	exitcode="$1"

	# default to failure
	if test -z "$exitcode"; then
		exitcode=1
	fi

	case "$exitcode" in
	0)
		echo "`date`: Server Quit" ;;
	2)
		syntax ;;
	*)
		echo "`date`: Server Failed" ;;
	esac

	# Remove pid file
	if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
		# The specified pid file
		rm -f $PID_FILE
	fi

	# reset SIGINT and then kill ourselves properly
	trap - 2
	kill -2 $$
}

# Initialise
init $*

# Run
run

# Quit normally
quit 0


And the “srcds_linux.sh” file contains that:


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This looks pretty much encrypted for me. I hope this isn’t the file that manages this.

I never said you should look in those files. Just go and talk to your host and ask them how you can modify your command line parameters.

EDIT: Actually, I see that I did tell you to look into those files, anyway that was not my intentions, wrong by me.

Alright so I should ask them, if they could add this to the startup commandline?


+host_workshop_collection 123456789 -authkey XXXXXF3C2XXXXXXXXX997XX0635XXXXX