…a better system can be implemented.
I’ve been going back and forth about the whole overlays idea. I like the concept of trying to emulate various conditions through a “realistic” screen effect, but after playing with the damage one that was added a couple weeks ago and the new hot and cold I’ve finally decided they suck - at least in their current state.
Taking damage or losing calories faster in different climates can be punishing enough (and I like that addition), but making it so we can’t see is just cheap. I was playing around with different ideas of just making subtle color shifts or having the overlay be more transparent, but then I realized no matter what it can’t fix how awful they are at night.
During the day they’re a nuisance, but at night they become this awful grungy border that blocks out everything. That combined with the obvious border between biomes (I was stepping on and off of grass and desert and watching my vision go from perfect to a snowy white wash in .05 seconds) is really annoying.
Possible solutions would be:
Make them a color filter so that heat causes things to appear yellowish-orange, and cold makes things bluer.
Just use icons like snowflakes or flames in the corner of the screen.
Also, the damage indicator is nice, but at night you can’t see a damn thing when you get hit. I got in a spear fight at night and when I got hit I couldn’t see anything because half my screen had that red overlay on it. Can something be done so that at night it’s not so obnoxious? Daytime it’s fine, and you can still see enough so you’re not just stabbing wildly in the dark.
EDIT: Doh! Sorry, totally missed this one!