ply:CreateRagdoll()

Is there any way of having the player create a physical entity when they die instead of a ragdoll you can’t do anything with? I couldn’t get anywhere.

What I had:

[lua]
local meta = FindMetaTable(“Player”)
function meta:Ragdoll()
if IsValid(self) then
return GAMEMODE:CreateEntityRagdoll(self,self)
end
end
function GM:DoPlayerDeath( ply, attacker, dmginfo )
ply:CreateRagdoll()
ply:Ragdoll()
print(rag)
end
[/lua]

[editline]19th December 2012[/editline]

Nevermind, a quick look into ULX’s code gave me an answer.