…I just looked at the Wiki on it…
And when it gets holstered it resets it anyways, otherwise when I pull back out the first weapon it would be drawworldmodel false.
[del]Maybe I could try and get a table of all the player’s weapons then check if its one of those then set Drawworld to false if current weapon is one of them and hook it all to think.[/del]
[del]Or I could just hook ply:DrawViewModel(false) and ply:DrawWorldModel(false) to think instead of doing it the hard way…[/del]
Scratch that it doesn’t work…STILL