Pointfile pointing at entitys

I’m having a problem with a leak i can’t find…
The point file points on entitys and every time i delete one it points out another!
Lighting works so i don’t get it.

I am trying to make water.



** Executing...
** Command: "c:\program files\steam\steamapps\wanksta11\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\wanksta11\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\wanksta11\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_door_rotating (-359.00 511.00 114.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 2048.0 112.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (704.0 2048.0 112.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (32.0 2048.0 112.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 112.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 112.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-992.0 2048.0 -260.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-992.0 2048.0 -344.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-480.0 2048.0 -284.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 96 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (79197 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 191 texinfos to 102
Reduced 30 texdatas to 26 (765 bytes to 596)
Writing C:\Program Files\Steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\wanksta11\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\wanksta11\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.bsp
reading c:\program files\steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.prt


** Executing...
** Command: "c:\program files\steam\steamapps\wanksta11\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\wanksta11\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.52 seconds)
1239 faces
1 degenerate faces
215656 square feet [31054468.00 square inches]
3 Displacements
3076 Square Feet [443062.78 Square Inches]
sun extent from map=0.000000
70 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (11)
Build Patch/Sample Hash Table(s).....Done<0.0161 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                225/8192         2700/98304    ( 2.7%) 
brushsides            1519/65536       12152/524288   ( 2.3%) 
planes                 766/65536       15320/1310720  ( 1.2%) 
vertexes              1621/65536       19452/786432   ( 2.5%) 
nodes                  700/65536       22400/2097152  ( 1.1%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 26/2048          832/65536    ( 1.3%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             867/0           17340/0        ( 0.0%) 
disp_tris             1536/0            3072/0        ( 0.0%) 
disp_lmsamples        9146/0            9146/0        ( 0.0%) 
faces                 1239/65536       69384/3670016  ( 1.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              708/65536       39648/3670016  ( 1.1%) 
leaves                 703/65536       22496/2097152  ( 1.1%) 
leaffaces             1481/65536        2962/131072   ( 2.3%) 
leafbrushes            403/65536         806/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             8829/512000      35316/2048000  ( 1.7%) 
edges                 5129/256000      20516/1024000  ( 2.0%) 
LDR worldlights         70/8192         6160/720896   ( 0.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            147/32768        1470/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2895/65536        5790/131072   ( 4.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      664192/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       46086/393216   (11.7%) 
LDR ambient table      703/65536        2812/262144   ( 1.1%) 
HDR ambient table      703/65536        2812/262144   ( 1.1%) 
LDR leaf ambient      4431/65536      124068/1835008  ( 6.8%) 
HDR leaf ambient       703/65536       19684/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3898     ( 0.0%) 
pakfile               [variable]      212240/0        ( 0.0%) 
physics               [variable]       79197/4194304  ( 1.9%) 
physics terrain       [variable]        1380/1048576  ( 0.1%) 

Level flags = 0

Total triangle count: 3580
Writing c:\program files\steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.bsp
21 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\wanksta11\sourcesdk_content\ep2\mapsrc\subwaycity01.bsp" "c:\program files\steam\steamapps\wanksta11\half-life 2 episode two\ep2\maps\subwaycity01.bsp" 

It points FROM entities, not to them.

You need to fix the leak in your map geometry, not delete the entity the line comes out of. Transparent textures (i.e water) and displacements don’t seal your map.

Can I rate you dumb?

also you’ve got a large amount of “findportalside: couldn’t find a good match for which brush to assign to a portal” errors. Run it through this: http://www.interlopers.net/errors/

The portal error is caused by the leak

If you delete all your entities then it is true that you will get no more leak warnings. However the leak will still be there. Ensure that your map is surrounded with world brushes. Displacements and func_details will not seal your map.

IIRC it just says leaked without specifying an entity or writing a pointfile when you have no entities in your map.

I just surround my map in a large box.
And uhh

http://filesmelt.com/downloader/vgdfgdfgdf.png

Call it.

You’ll be put through to a man in Peru who sells silicone sealer.

then maybe theres a door floating outside your box, or your box got a hole

Or a friend in Europe wants a chat.