Port_Vale_Beta

One of the two Ports in my upcoming “Gm_Washed_up” Map, enjoy!
Feel free to make suggestions for the Final Version!

http://www.garrysmod.org/img/?t=dll&id=92670

  • Screenshots.

http://www.impactdesignsuk.net/image_hosting/images/1267656975port_vale_test_one0041.jpg

http://www.impactdesignsuk.net/image_hosting/images/1267656666port_vale_test_one0029.jpg

http://www.impactdesignsuk.net/image_hosting/images/1267656769port_vale_test_one0034.jpg

http://www.impactdesignsuk.net/image_hosting/images/1267656842port_vale_test_one0033.jpg

http://www.impactdesignsuk.net/image_hosting/images/1267656865port_vale_test_one0037.jpg

Why do a lot of people use ugly yellow-green lighting.

blocky, but not horrible.

Okay thanks, its sort of like a poor, shanty Port.

Edit: I will change the lighting, make it less blocky, change the Skybox and less fog perhaps?

Times like this where we need a Crocodile NPC.

DL’ed

And aligator snapping turtles.

Kinda ugly but I like the water.

Interesting brushwork but the lighting is pretty bland, the fog doesn’t match the lighting at all and the texturing is pretty lazy.

Overall, looks nice. However, I don’t like the fog and the textures look weird at some points (the vertical beams on that fourth screenshot).

Look nice, just don’t really like the fog and need a skybox to hide the ending areas of the map.

What they said, and take new screenshots with max AA.

I ,for one, can’t wait.

Matt.

just has that feeling