So, I’ve been working on this model of a NCR ranger with a custom texture and ported meshes that I added to the mesh. The problem is that the ported meshes added were all messed up when I started Garry’s Mod.
To give a basic understanding, it’s supposed to look like this:
But in Garry’s Mod, it looks like this:
Is there something that I’m doing wrong? I’ve merged the mesh with the skeleton and weight painted it. But it had no effect.