I used blender to port a model from oblivion into an obj. How do i make it compatible with gmod?
I don’t suggest porting to obj. For ragdolls, I think you lose the skeleton weighting with obj. Stick with the original model format (.nif?) and work on it from there. It’s just that I’ve had bad experiences with obj.
Well, its a prop, not ragdoll, but what do i need to get the obj into the correct file format for gmod