Porting Killing Floor View Models

So well im almost done exported the weapon as An SMD File translated the textures to vtf and created the VMT texture file my only problem is when i try to compile the model

it prints this (Im using GuistudioMDL 2.2/Source)



WARNING: AppFramework : Unable to load module materialsystem.dll!
WARNING: Unable to load interface VMaterialSystem079 from materialsystem.dll
Created command line: "C:\Program Files (x86)\Steam\SteamApps\STEAMUSER\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files (x86)\steam\steamapps\STEAMUSER\half-life 2\hl2" -nop4 -nox360 "C:\Program Files (x86)\Steam\SteamApps\STEAMUSER\garrysmod\garrysmod\models\killingfloor\Winchester\winchester.QC"


This is my QC file



 $scale 1
$surfaceprop "metal" //

$body "Body" "weapons/winchester.smd" //
$cdmaterials "killingfloor/winchester/" 


$scale 1.0


$sequence "idle" "winchester" fps 30 


So well i have manage to compile the model

But if i try to use it in gmod as a swep Its just Invisible in console it Do finds the model but in gmod its just Invisible

[editline]18th July 2011[/editline]

Nevermind i had fucked up the Origin