I urgently need help porting certain parts of GTA: Vice City to Source. To be more specific, I need help taking parts of the map (The Malibu Club, at the moment, although I am going to port more) and taking that and porting it as a static prop to Source as a reference to my brushwork in Hammer. I know this is possible because I remember a GTA IV mod that utilized some sort of method of porting parts of Vice City into GTA IV’s engine (I am sorry, I am not sure what the name of it is). It showed different parts of Vice City including Tommy Vercetti’s mansion, which I am also going to port, and the airport. I really am not worried about the models being UV mapped (if I am using the correct terminology); I am just trying to get the parts of the maps as models for references. Also, I do not have one of the more expensive modeling programs, so I would really appreciate it if you could help me by way of one of the open-source modeling programs (XSI, Blender, etc).
So, can you guys help? I would really appreciate it.