Porting Props with alot of textures

okay so i ported this castle prop

but it turns out it has like door textures, wall textures and other specifics for other detail on the prop. And i’m not sure how to texture the whole prop, not sure how to line up the vmt with all of those.

Help would be appericated, and heres my vmt

“VertexlitGeneric”
{
“$basetexture” “models/Castle/antenna_01_01_01_01”
“$bumpmap” “models/Castle/scd1b”
“$ambientocculusion” “models/Castle/rftq1”
“$surfaceprop” “Metal”
“$nocull” 1
“$halflambert” 1
“$nocull” 1
“$phong” “1”
“$phongexponent” “20”
“$phongboost” “1”
“$phongfresnelranges” “[.3 1 7]”
}

You make more than 1 vmt obviously. 1 for each separate texture.

Thanks a ton, works now.