local CProp_pos, CProp_ang = Entity:PredictPhysics(CurTime()+3) --3 Seconds into the future. Return Pos and Ang.(Possibly Velocity)
or even a callback if it needs a few ticks to calculate.
Is there some function that would be able to do this or a module?
Obvious it can’t predict events like a player firing something at it. Just current event predictions.