Possible to call future entity pos and ang?

Something like
local CProp_pos, CProp_ang = Entity:PredictPhysics(CurTime()+3) --3 Seconds into the future. Return Pos and Ang.(Possibly Velocity)
or even a callback if it needs a few ticks to calculate. :confused:

Is there some function that would be able to do this or a module?

Obvious it can’t predict events like a player firing something at it. Just current event predictions.


Closest you can get that’s easy to implement and fast is something like:
local phys = Entity:GetPhysicsObject()
local CProp_pos = Entity:GetPos() + phys:GetVelocity() * 3

Ya, but I want it with collisions. :confused:

Look at util.TraceLine