Possible to play model animations in reverse?

Title say everything.

Out of straight curiosity…what for?? :v:

I got a big machine prop that does a thing, then is supposed to do it in reverse. There is no reverse animation, obviously.

Well, form what I know it isn’t possible inside hammer, but you can always check if it’s possible in the faceposer. It had control over sequences.

I know newer engine branches added an option for this to prop_dynamic, no idea if the branches Gmod supports have it though.

Could just decompile the model, import the sequence, and reverse the animation (I know one of the plugins for Max has an option for this when you compile a sequence)

try using the setanimationplaybackrate output with a negative value, no idea if theres anything else though

this won’t work. it’ll just freeze the animation.