So… (Such an original beginning of my post) Is there a class or any other way to apply another player a post-process effect via for example SENT or SWEP?
Post-processing is done in the
GM:RenderScreenspaceEffects hook. Within this hook you can call one (or more) of these:
What exactly are you trying to accomplish?
I am trying to make a tear gas that will make a powerful bloom effect when entering the gas.
Okay, then I think I answered your question
Ah, not really, I don’t know how can i apply it to it. I made a function GM:RenderScreenspaceEffects() with effects i wanted to use, then i made ent:RenderScreenspaceEffects in the code describing when to use effects, but script errors.
Read the example at the bottom