Post-processing question.

So… (Such an original beginning of my post) Is there a class or any other way to apply another player a post-process effect via for example SENT or SWEP?

Post-processing is done in the

GM:RenderScreenspaceEffects hook. Within this hook you can call one (or more) of these:

DrawBloom

DrawColorModify

DrawMaterialOverlay

DrawMotionBlur

DrawSharpen

DrawSobel

DrawSunbeams

DrawTexturize

DrawToyTown

What exactly are you trying to accomplish?

I am trying to make a tear gas that will make a powerful bloom effect when entering the gas.

Okay, then I think I answered your question :smile:

Ah, not really, I don’t know how can i apply it to it. I made a function GM:RenderScreenspaceEffects() with effects i wanted to use, then i made ent:RenderScreenspaceEffects in the code describing when to use effects, but script errors.

DrawBloom

Read the example at the bottom