Postal 3 models

http://filesmelt.com/dl/Postal_3.zip

All the ragdolls and props from Postal 3 uploaded, there is some models that don’t spawn or have none working textures. Don’t know why, I didn’t modify them in anyway
http://uppix.net/c/3/d/201b6c3915b8473f955a535c08f1btt.jpg
http://uppix.net/8/9/b/c75d2afb9e5fbdb34257a292eb752tt.jpg
http://uppix.net/9/a/b/a86dca40124852d185ae0d03406a6tt.jpg
http://uppix.net/4/f/0/7a3ae456599c0cacabaf1f76d9097tt.jpg
http://uppix.net/1/4/4/6c66662c3842d53d1f3111b407eadtt.jpg
http://uppix.net/8/c/c/5a7632ae38bf958f032a27512c05ctt.jpg
http://uppix.net/7/1/f/7b4a29079e08784b2bcda29ebd71btt.jpg
http://uppix.net/c/f/4/d9d4f2a579d8dde5d3f3a685b9aa8tt.jpg
http://uppix.net/6/1/0/2770f8a302ebb01d5ab8be150ee4att.jpg

REALLY IMPORTANT TO READ
-The models spawn with this weird texture, use the skingroup to get to the normal skins
-A lot of models have tons of skingroups (Fat citizens and normal citizens) and some bodygroups (Champ’s collar, some models have hair,etc)
-When cycling through the skingroups you might notice that some facemaps and/or body textures look like they aren’t applied properly. You need to switch head bodygroups when a messed up facemap comes up, the body bodygroup doesn’t work with the bodygroup tool. Only in SDK it seems they work
-Glasses,hair,hats,etc have to be posed on the models

Credits
Running With Scissors/Trashmasters-models and textures
Valve-For the source engine and stuff

Required tool
http://www.megaupload.com/?d=TGO6XWMF

FIXED CAT TEXTURES
Spawns with a missing texture but change the skins to get the other ones
http://filesmelt.com/dl/Cat7.zip

Awesome man. Thanks :v:

Great job!Thanks!

What the hell, Rhinoceros.

Seems like it has crazier stuff then Postal 2 just from the models.

Fucking amazing!

I like the cars especially the truck.

Holy shit, amazing release.

Prepare for Ron Jeremy sex poses.

My… my god… Look at those plenty of models!!!
Thanks a lot!

the vehicles are going to be really useful. we now have an honest-to-god ford F150.

It nice that postal 3 is source engine. Such an easy load off to do for others.

I know right… It’s weird that they wanted to switch to a Source Engine based… Engine.

Not so sure if everyone is having the same problem as me, but when I spawn the character models they spawn like this:
http://filesmelt.com/dl/gm_flatgrass0000101.jpg

and when I use the Bodygroup tool most of their textures are messed up:
http://filesmelt.com/dl/gm_flatgrass000147.jpg

(And the cat is pink and black checkered.)
I put the file in the addons. So I’m not sure what’s happening. Probably just me that’s having the problem though.

You need to change the head bodygroup. I am having the same issue with the clothing though.

Hahaha, I must play this game. I feel it will be as dumb crazy as Postal 2. Btw, the movie was epic, even tho Uwe Boll made it.

1.Well the body’s did have a bodygroup for them like the head but doesn’t work ingame, only in SDK so I noticed. Maybe try switching bodygroups using the console command instead of the tool

2.The cat VMT is all russian and shit, not sure whats up with that


"FurSimple"
{
	"$pixelMode" 1         // ñ÷èòàòü âûñîòó è ïð. ïîïèñêåëüíî

	// òåêñòóðû öâåòà
	"$basetexture" "models/characters/cat/cat_01"

	// òåêñòóðà ãóñòîòû ìåõà è êîëè÷åñòâî åå ïîâòîðåíèé
	"$noiseTexture" "models/Weapons/Wolwerine/badger_fur_noise.vtf"
	"$noiseScale"   12

	// òåêñòóðà äëèíû ìåõà è ìàêñèìàëüíàÿ äëèíà
	"$lengthTexture" "models/characters/cat/cat_Fur_Lenght"  
	"$lengthScale"   0.8

//	"$uvOffsetTexture" "models/Weapons/Wolwerine/badger_fur_uvoffset"
//	"$uvOffsetScale" 0.1
//	"$uvOffsetMode" 1
	
	"$numShells" 12        // êîëè÷åñòâî ñëîåâ (ïåðâûé ñëîé ðèñóåòñÿ áåç àëüôû)	

	"$startColor" "[1 1 1 1]"          // àëüôà íèæíåãî ñëîÿ
	"$endColor"   "[1 1 0.8 0.2]"        // àëüôà âåðõíåãî ñëîÿ
	"$alphaTestGt" 0.1     // ïèêñåëè ñ ìåíüøåé aëüôîé îòáðàñûâàþòñÿ

	"$noÑull" 1            // ðèñîâàòü äâóñòîðîííèì
	"$writeZ" 1            // z-write ñëîåâ (z-test âñåãäà âêëþ÷åí)

	"$lightScale" 0.8
}

#base "materials/models/burned_flesh.vmt"

Edit
An example of the model having the second body bodygroup in SDK, using one of the soldier models you displayed in the picture
http://uppix.net/1/5/b/389d31ae7c8dcd5cb17c7c5038d9ftt.jpg

UPDATED OP WITH FIXED CAT TEXTURES

Time to go postal.

Thank you kindly.

Certain models use Bodygroup 0, as opposed to Bodygroup 1, Bodygroup 2 etc.
Subgroups work as normal.

There are a lot of handy props in there. Thanks for posting these. Did you have to do anything major to them before putting them in gmod?

Nope