Predicted Trigger Pushes

As I don’t have access to sbox I can’t say if this is the case, but at least in the case of movement affecting trigger volumes that aren’t expected to change position I feel like the client should absolutely be able to predict them.

Normally in Source 1 MP you always get this jerkiness when entering a trigger, and things like vents just don’t feel right at all even when the trigger never changes force or position.

Having this for trigger_vphysics_motion(or equivalent) and the rest of the bunch would be very useful too.

You have my vote. The stuttering motion really takes away from all the cool ways you could use a trigger_push for clever level design.

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