prevent breakable items to break.

How can I prevent an item breakable (for instance, a crate)?

I would do it like this, not sure if it the best way though.

[lua]ent:Fire(“addoutput”, “minhealthdmg 9999999”)[/lua]

Returning false will prevent it from breaking.

Magnatise the prop for a physical change.

Physical & Lua changes.

Or use this: