Prevent Default Camera Rotation

How do I prevent the player’s view from rotating when the player moves their mouse? Returning true in the Move, CreateMove, SetupMove and StartCommand functions doesn’t seem to work.

I want to be able to use my own view angle rotation function so I can’t just do Player:Freeze() since this prevents those hooks from running.

Couldn’t you just prevent the player entity from changing angles?

That’s what I’m trying to do, yes. :slight_smile:

What would you recommend?

[editline]20th November 2016[/editline]

I figured it out. My damn code wasn’t running clientside. :confused: