So this is probably a really easy thing to implement, but i’m completely clueless on how to do it.
Can anyone give me a snippet (or tell me how) to prevent a player from respawning?
I’m making a gamemode, and what i want to have happen is when the player dies, he spectates until a certain function is called, like a round end function. when the round end function is called, it’ll send a derma dialog to the dead players to either:
- change they’re weapon kit
- change they’re team and weapon kit
Once the players click a button at the end of the dialog, it’ll “ready” them. when all players are ready, a new round starts, and everything you just read starts over.
EDIT: Fixed title.