Probably should've turned back when we found the dead yeti

[https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Not a Yetti/FHD.jpg](https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Not a Yetti/QHD.jpg)

Also comes in [4K](https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Not a Yetti/4k.jpg).

This…is…amazing.

https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop%20Contests/ScreenshotEdits/Not%20a%20Yetti/BuildComparePreview.gif

Here’s a gif showing the editing process for anyone who’s interested.

It’s awesome to get to see the steps involved, I think.

Epic and intense, loving it have a piece of wood!

lacks a sense of motion but not bad overall

oh and don’t you think the snowflakes are a bit too… perfectly round?

Lack of motion blur was due to time, I only had an hour or so to edit this. As for the snow, this is only the 2nd time I’ve done it, that’s the nicest snow overlay I found (I could’ve done a particle system, but I didn’t have time). I am looking for better, high resolution snow overlays, as I don’t really care for using a scattered brush or particle systems. Any advice would be greatly appreciated, I’m still fairly new to rain/snow, and I know you’re pretty damn good at that stuff.

nah you don’t need motion blur, just more snow kicked up by the car (and maybe the bike) and also way more flying metal debris around the exploding tank

Thanks for the critique. Where do you get your debris from?

i draw it

Is very pretty man, why not just use the fog in game to instead of editting it in photoshop?

Wow, very beautiful work ^^

I use my z-depth method for all that. Allows me to add in fog in post with about 30 seconds of work. I use it for as much as possible, because it gives me the freedom to change little nuances (such as the fog in this picture) after I’ve already taken the picture.