Probel at compiling

So i compiling model from original police.mdl to admin.md with other materials for player model and i get this
Processing $shadowlod
SMD MODEL C:\Users\Vartotojas\Desktop\garrysmod/lod6_Police_reference.smd
SMD MODEL C:\Users\Vartotojas\Desktop\garrysmod/UnknownModelName.smd
ERROR: Model can only have one $shadowlod and it must be the last lod in the .qc (122) : end

ERROR: Aborted Processing on ‘admin.mdl’

I choosen orangebox “Counter-Strike:Source” Section.

I might do bad because i just started with all this modeling thing with garrysmod player models and i still don’t know how to compile model right that cuold work with player model bone structure.
Ok i get it i deleted all the manhack lods and it worked , but i dont know if it wuold work on gmod.

$cd “C:\Users\Vartotojas\Desktop\garrysmod”
$modelname “admin.mdl”
$model “police” “Police_reference.smd”
$lod 12
{
replacemodel “Police_reference” “lod1_Police_reference”
}
$lod 18
{
replacemodel “Police_reference” “lod2_Police_reference”
}
$lod 42
{
replacemodel “Police_reference” “lod3_Police_reference”
}
$lod 55
{
replacemodel “Police_reference” “lod4_Police_reference”
}
$lod 80
{
replacemodel “Police_reference” “lod5_Police_reference”
}
$shadowlod
{
replacemodel “Police_reference” “lod6_Police_reference”
}
$model “manhack” “UnknownModelName.smd”
$lod 12
{
replacemodel “UnknownModelName” “lod1_UnknownModelName”
}
$lod 18
{
replacemodel “UnknownModelName” “lod2_UnknownModelName”
}
$lod 42
{
replacemodel “UnknownModelName” “lod3_UnknownModelName”
}
$lod 55
{
replacemodel “UnknownModelName” “lod4_UnknownModelName”
}
$lod 80
{
replacemodel “UnknownModelName” “lod5_UnknownModelName”
}
$shadowlod
{
replacemodel “UnknownModelName” “lod6_UnknownModelName”
}
$model “manhack” “Manhack_reference.smd”
$lod 12
{
replacemodel “Manhack_reference” “lod1_Manhack_reference”
}
$lod 18
{
replacemodel “Manhack_reference” “lod2_Manhack_reference”
}
$lod 42
{
replacemodel “Manhack_reference” “lod3_Manhack_reference”
}
$lod 55
{
replacemodel “Manhack_reference” “lod4_Manhack_reference”
}
$lod 80
{
replacemodel “Manhack_reference” “lod5_Manhack_reference”
}
$shadowlod
{
replacemodel “Manhack_reference” “lod6_Manhack_reference”
}
$cdmaterials “models\gmodlt”
$hboxset “default”
$hbox 1 “ValveBiped.Bip01_Head1” -3.500 -7.710 -3.850 7.500 5.710 3.960
$hbox 4 “ValveBiped.Bip01_L_UpperArm” 0.000 -3.370 -3.700 12.510 3.400 2.410
$hbox 4 “ValveBiped.Bip01_L_Forearm” -0.900 -3.490 -3.170 9.490 3.100 2.410
$hbox 4 “ValveBiped.Bip01_L_Hand” -1.110 -1.890 -2.380 5.720 1.460 2.340
$hbox 5 “ValveBiped.Bip01_R_UpperArm” 0.000 -3.370 -2.370 12.390 3.410 3.800
$hbox 5 “ValveBiped.Bip01_R_Forearm” -0.990 -3.500 -2.370 9.330 3.100 3.270
$hbox 5 “ValveBiped.Bip01_R_Hand” -1.190 -1.860 -2.330 5.310 1.940 2.610
$hbox 6 “ValveBiped.Bip01_L_Thigh” 0.000 -6.000 -3.550 17.850 4.000 4.450
$hbox 6 “ValveBiped.Bip01_L_Calf” 0.000 -3.510 -3.280 15.640 3.490 2.720
$hbox 6 “ValveBiped.Bip01_L_Foot” -1.070 -2.000 -2.840 5.040 5.000 2.160
$hbox 6 “ValveBiped.Bip01_L_Toe0” -0.500 -3.000 -2.190 2.500 0.000 2.460
$hbox 7 “ValveBiped.Bip01_R_Thigh” 0.000 -6.000 -4.550 17.850 4.000 3.400
$hbox 7 “ValveBiped.Bip01_R_Calf” 0.000 -3.510 -2.820 15.640 3.490 3.180
$hbox 7 “ValveBiped.Bip01_R_Foot” -1.060 -2.010 -2.280 5.050 4.990 2.720
$hbox 7 “ValveBiped.Bip01_R_Toe0” -0.500 -3.000 -2.600 2.500 0.000 2.100
$hbox 3 “ValveBiped.Bip01_Pelvis” -7.500 -6.000 -6.000 7.500 6.000 6.000
$hbox 2 “ValveBiped.Bip01_Spine2” -6.500 -2.500 -7.000 10.500 7.500 7.000
// Model uses material “admin_sheet.vmt”
// Model uses material “aa_sheet.vmt”
$attachment “eyes” “ValveBiped.Bip01_Head1” 3.34 -5.28 -0.00 rotate 0.00 -80.10 -90.00
$attachment “Center” “ValveBiped.Bip01_Spine1” -6.20 2.09 0.00 rotate -0.00 96.62 90.00
$attachment “Chest” “ValveBiped.Bip01_Spine4” -2.70 3.88 -0.00 rotate -0.00 79.75 90.00
$attachment “LHand” “ValveBiped.Bip01_L_Hand” 3.00 -0.00 -0.00 rotate -0.00 0.00 -0.00
$attachment “RHand” “ValveBiped.Bip01_R_Hand” 3.00 0.00 0.00 rotate 0.00 -0.00 -0.00
$attachment “zipline” “ValveBiped.Bip01_Spine4” 2.00 -2.00 -0.00 rotate 0.00 -17.00 -0.00
$attachment “manhack” “ValveBiped.Bip01_Spine” 18.00 -6.00 3.00 rotate -25.00 50.00 0.00
$attachment “forward” “ValveBiped.forward” 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
$attachment “anim_attachment_RH” “ValveBiped.Anim_Attachment_RH” -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment “anim_attachment_LH” “ValveBiped.Anim_Attachment_LH” -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment “anim_attachment_head” “ValveBiped.Bip01_Head1” -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel “m_anm.mdl”
$includemodel “m_shd.mdl”
$surfaceprop “flesh”
$eyeposition -0.000 0.000 72.000
$illumposition -1.866 0.053 36.320
$sequence ragdoll “ragdoll” ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints “phymodel.smd” {

$mass 90.0
$inertia 2.00
$damping 0.01
$rotdamping 0.40
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"

$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.20
$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.20
$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.20

$jointconstrain "valvebiped.bip01_r_upperarm" x limit -50.00 57.00 0.20
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -19.00 102.00 0.20
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 30.00 0.20

$jointconstrain "valvebiped.bip01_l_upperarm" x limit -50.00 57.00 0.20
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -102.00 19.00 0.20
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -93.00 30.00 0.20

$jointmassbias "valvebiped.bip01_l_forearm" 2.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 4.00 0.20

$jointmassbias "valvebiped.bip01_l_hand" 4.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -60.00 60.00 0.20
$jointconstrain "valvebiped.bip01_l_hand" y limit -30.00 30.00 0.20
$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 70.00 0.20

$jointmassbias "valvebiped.bip01_r_forearm" 2.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.20
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.20
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 4.00 0.20

$jointmassbias "valvebiped.bip01_r_hand" 4.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.20
$jointconstrain "valvebiped.bip01_r_hand" y limit -30.00 30.00 0.20
$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.20

$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 39.00 0.20
$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.20
$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.20

$jointmassbias "valvebiped.bip01_r_calf" 2.00
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.20
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.20
$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.20

$jointmassbias "valvebiped.bip01_head1" 2.00
$jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.20
$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.20
$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.20

$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 20.00 0.20
$jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.20
$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.20

$jointmassbias "valvebiped.bip01_l_calf" 2.00
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.20
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.20
$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.20

$jointmassbias "valvebiped.bip01_l_foot" 2.00
$jointconstrain "valvebiped.bip01_l_foot" x limit -1.00 -1.00 0.20
$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.20
$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.20

$jointmassbias "valvebiped.bip01_r_foot" 2.00
$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -21.00 6.00 0.20
$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.20
$animatedfriction 1.000 1000.000 0.800 0.500 0.000

}

[editline]6th January 2011[/editline]

I just deleted that line and the thing happen
ERROR: Too many LODs (MAX_NUM_LODS==8)
ERROR: Aborted Processing on ‘admin.mdl’

I fix the thing but there is no texture on it just white and purple squares.

[editline]6th January 2011[/editline]

Ok i fixed the whole thing i just put metrocop_sheet the old textures just in other model didin’t renamed them and the texture works . Silly me i fixed it my sellf. Admin delete this page.