I’ve played Rust for a long time now, since right after the browser version was changed to steam. I put lotsa hours into both legacy and current rust and I found a common problem with both versions of the game still persistent over all this time. It’s the micro stutter/freezing. This freezing was something I first encountered when running around on the Legacy version. I assumed it would be gone since the new Rust is a different game pretty much, but the EXACT same freezing/stutter is happening on the new version. This happens on medium to high pop servers because of the buildings loading in I think, as a server with no buildings makes no lag. The best way to reproduce this problem for both legacy and current rust is by doing this:
Play on any medium to high pop server legacy/current and run in a straight line. About every 10 seconds (sometimes more/less) the game freezes for a half second.
I’m guessing this is to the buildings loading in from a distance or something, this stutter also makes my character stop for that split second allowing people to catch up and bash me with a rock Just the same as in legacy… I know (hope) it’s not my computer, cause since legacy I’ve changed computers quite a few times and I’ve always seen this problem. Right now I’m rocking an i5 4790k @ 4.9 OC and even with getting a constant 60+ fps the game drops down to 1fps when this stutter happens then instantly back to 60fps. I can still enjoy the game somewhat, but it’s really frustrating having to play with the stutter… Anyone else dealing with this? Anyone NOT having ANY stutter at all? If so please post rig specs… I see streamers playing this game like Lirik and getting the same stutter. Here are some more posts I’ve found with people having the same problem:
The point of this thread is to try and find the reason for this stutter and to try and get it fixed somehow so that Rust can be more enjoyable, because any server worth playing is going to have this stutter. People playing = buildings = render lag. No one sits around in empty building-less servers and it’s unrealistic that two years later this stutter is still not been addressed. When Rust is finished and released, will it have this render lag/stutter? I’d hope not. I’m not saying you dev’s don’t do this already, but if you can please take some time to play a few hours on one of the main official servers with a decent population, just to see what we see. Thank you for taking the time to read this.