Hi people, this is not really related to LUA, but it doesn’t fit in “Help & Support” either, so I ask here.
I’ve been trying to hex the SLAM model to change its texture, but it’s giving me problems. I followed a tutorial in FPS banana, and its not the first time I hex something, but this time it’s not working, and I don’t know why. I edited the MDL with an hex editor, changed the model path and materials path. I also changed the paths inside .vmt files. However, when I go in game, the models use the default SLAM texture. Using the SubMaterial tool or the Easy Entity Inspector, it shows that the model is correctly using my materials, but it still look like the default one.
Theres something weirder. The three textures listed in the SubMaterials tool are:
- new light1
- new light2
However, none of those materials seem to contain the main SLAM texture. “new slam.vmt” is the base texture, but the model is not using it. If I replace the “v_slam” submaterial, the model changes completely, so that’s the texture I need to modify. But this is what it has inside:
Its empty… What am I doing wrong?