problem starting up custom gamemode in gmod

so im trying to create this gamemode were you start with a crowbar, nothing else. heres what i edited the init.lua to look like-

AddCSLuaFile( “cl_init.lua” )
AddCSLuaFile( “shared.lua” )

include( ‘shared.lua’

// Serverside only stuff goes here

/---------------------------------------------------------
Name: gamemode:PlayerLoadout( )
Desc: Give the player the default spawning weapons/ammo
---------------------------------------------------------
/
function GM:PlayerLoadout( pl )

pl:StripWeapons()

pl:Give( "weapon_crowbar" )

end

(ive downloaded the “skeleton gamemode” b garry) and so i load up my game after overiding sandbox with my mode and i get this message-

[gamemodes\laststand\gamemode\init.lua:14] ‘)’ expected (to close ‘(’ at line 4) near ‘function’
[cpp]
There was a problem opening the gamemode file ‘LastStand/gamemode/init.lua’

Registering gamemode ‘LastStand’ derived from ‘base’

-and i start with an smg, pistol, 2 grenades, stunstick, gravity gun, and crowbar… not what i bargained for.

…anyone have any idea how i can fix this?? ive tried just about everything but just cant get it to work. thanks.

there is a close bracket missing on

include( ‘shared.lua’ )

that’s line 4. i assume.

oh wow i feel stupid, it looks like that did it. much appreciated.

glad to help! :smile:

It’s quite surprising what a missing parentheses can do.

Can i please ask you to use [noparse][lua] [/lua][/noparse] tags next time, it really helps us when reading your code, thanks :slight_smile: