Problem that I get that makes me blow my top off

No sexual pun in the title.

Anywhoo, I’ve been getting errors with my playermodel which have been making me mad, and I’ve seen it too

When I look at it in MDLViewer, It shows up fine with every animation included except the ragdoll animation, it’s invisible when I view it with that “animation”.

In-game when I spawn it, it appears invisible as well…

What am I doing wrong here?

QC?

Sure.

$cd “C:\Users\Grey M\Desktop esla_power_armor”
$modelname “player\ft.mdl”
$model “player” “FTman.smd”
$cdmaterials “models\ftplayer”
$hboxset “default”
$hbox 1 “ValveBiped.Bip01_Head1” -1.250 -6.500 -3.190 8.250 3.500 3.310
$hbox 4 “ValveBiped.Bip01_L_UpperArm” 0.000 -2.750 -2.750 12.510 1.750 2.250
$hbox 4 “ValveBiped.Bip01_L_Forearm” 0.000 -2.190 -2.380 13.000 1.810 1.620
$hbox 4 “ValveBiped.Bip01_L_Hand” 0.060 -2.000 -1.500 4.060 1.000 2.500
$hbox 5 “ValveBiped.Bip01_R_UpperArm” 0.000 -3.000 -2.250 12.390 2.000 2.750
$hbox 5 “ValveBiped.Bip01_R_Forearm” -0.500 -2.200 -1.550 12.500 1.800 2.450
$hbox 5 “ValveBiped.Bip01_R_Hand” 0.060 -2.000 -2.500 4.060 1.000 1.500
$hbox 6 “ValveBiped.Bip01_L_Thigh” 0.000 -3.750 -3.250 17.850 3.750 3.250
$hbox 6 “ValveBiped.Bip01_L_Calf” 0.000 -3.510 -3.280 15.640 3.490 2.720
$hbox 6 “ValveBiped.Bip01_L_Foot” -1.070 -2.000 -2.840 5.040 5.000 2.160
$hbox 6 “ValveBiped.Bip01_L_Toe0” -0.500 -3.000 -2.190 2.500 0.000 2.460
$hbox 7 “ValveBiped.Bip01_R_Thigh” 0.000 -3.750 -3.250 17.850 3.750 3.250
$hbox 7 “ValveBiped.Bip01_R_Calf” 0.000 -3.510 -2.820 15.640 3.490 3.180
$hbox 7 “ValveBiped.Bip01_R_Foot” -1.060 -2.010 -2.280 5.050 4.990 2.720
$hbox 7 “ValveBiped.Bip01_R_Toe0” -0.500 -3.000 -2.600 2.500 0.000 2.100
$hbox 3 “ValveBiped.Bip01_Pelvis” -7.500 -5.500 -6.000 7.500 8.500 5.000
$hbox 2 “ValveBiped.Bip01_Spine2” -2.500 -2.500 -7.000 14.500 7.500 7.000
// Model uses material “common_military_upper_01.vmt”
// Model uses material “common_military_lower_01.vmt”
// Model uses material “ct_urban.vmt”
// Model uses material “american_gear.vmt”
// Model uses material “hand_sheet.vmt”
// Model uses material “american_body.vmt”
// Model uses material “mask_gas.vmt”
// Model uses material “mask_gas_a.vmt”
$attachment “eyes” “ValveBiped.Bip01_Head1” 3.67 -4.32 -0.00 rotate -0.00 -80.10 -90.00
$attachment “mouth” “ValveBiped.Bip01_Head1” 1.00 -6.50 0.00 rotate -0.00 -80.00 -90.00
$attachment “chest” “ValveBiped.Bip01_Spine2” 5.00 4.00 0.00 rotate 0.00 90.00 90.00
$attachment “forward” “ValveBiped.forward” 0.00 -0.00 -0.00 rotate 0.00 0.00 0.00
$attachment “anim_attachment_RH” “ValveBiped.Anim_Attachment_RH” 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment “anim_attachment_LH” “ValveBiped.Anim_Attachment_LH” 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment “anim_attachment_head” “ValveBiped.Bip01_Head1” 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel “m_anm.mdl”
$includemodel “m_gst.mdl”
$includemodel “m_pst.mdl”
$includemodel “m_shd.mdl”
$includemodel “m_ss.mdl”
$includemodel “humans\male_shared.mdl”
$includemodel “humans\male_gestures.mdl”
$includemodel “player\player_animations.mdl”
$surfaceprop “flesh”
$eyeposition 0.000 0.000 70.000
$illumposition 0.654 0.000 36.127
$sequence ragdoll “ragdoll” ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints “phymodel.smd” {

$mass 90.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"

$jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00

$jointconstrain "valvebiped.bip01_r_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 0.00 0.00

$jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00

$jointconstrain "valvebiped.bip01_l_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 0.00 0.00

$jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00

$jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00

$jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00

$jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00

$jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00

$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00

$jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00

$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00

$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00

$jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00

$jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00

$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
$animatedfriction 1.000 400.000 0.500 0.300 0.000

}

You need to make a ragdoll sequence yourself. To do so, export the reference smd as a skeletal one and name it ragdoll.smd (or something). Then use $sequence in the QC.