When i turn my flashlight on in a map that im making it makes my map invisible.
Here are two screenshots, one without my flashlight on:
http://cloud-4.steampowered.com/ugc/579020000692252193/F096246C35FF57CB038FA48E9D2D71037024B0A4/
And one with it on:
http://cloud-2.steampowered.com/ugc/579020000692249673/C2816242B3ADB2A0487D64B7963039ABF363EED8/
If it helps i also have the compile window
** Executing...
** Command: "D:\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.vmf"
Valve Software - vbsp.exe (Aug 30 2013)
8 threads
materialPath: D:\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.vmf
Could not locate 'GameData' key in d:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/terrorhug/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (212815 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 678 texinfos to 369
Reduced 119 texdatas to 93 (4300 bytes to 3472)
Writing D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.bsp
2 seconds elapsed
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "D:\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug"
Valve Software - vvis.exe (Aug 27 2013)
8 threads
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.prt
611 portalclusters
1997 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (74)
Optimized: 649 visible clusters (0.32%)
Total clusters visible: 202430
Average clusters visible: 331
Building PAS...
Average clusters audible: 610
visdatasize:95528 compressed from 97760
writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp
1 minute, 14 seconds elapsed
** Executing...
** Command: "D:\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug"
Valve Software - vrad.exe SSE (Sep 16 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp
Setting up ray-trace acceleration structure... Done (0.35 seconds)
1786 faces
557703 square feet [80309312.00 square inches]
2 Displacements
14073 Square Feet [2026605.88 Square Inches]
1786 patches before subdivision
18826 patches after subdivision
sun extent from map=0.000000
9 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1525052, max 545
transfer lists: 11.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(57912, 52254, 39485)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8475, 7193, 4567)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1612, 1379, 748)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(399, 344, 151)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(115, 100, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(36, 32, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(12, 10, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(4, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 254/8192 3048/98304 ( 3.1%)
brushsides 1604/65536 12832/524288 ( 2.4%)
planes 916/65536 18320/1310720 ( 1.4%)
vertexes 3227/65536 38724/786432 ( 4.9%)
nodes 1282/65536 41024/2097152 ( 2.0%)
texinfos 369/12288 26568/884736 ( 3.0%)
texdata 93/2048 2976/65536 ( 4.5%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 578/0 11560/0 ( 0.0%)
disp_tris 1024/0 2048/0 ( 0.0%)
disp_lmsamples 29758/0 29758/0 ( 0.0%)
faces 1786/65536 100016/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 828/65536 46368/3670016 ( 1.3%)
leaves 1299/65536 41568/2097152 ( 2.0%)
leaffaces 2184/65536 4368/131072 ( 3.3%)
leafbrushes 742/65536 1484/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11968/512000 47872/2048000 ( 2.3%)
edges 7049/256000 28196/1024000 ( 2.8%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 228/32768 2280/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3525/65536 7050/131072 ( 5.4%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 799796/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 95528/16777216 ( 0.6%)
entdata [variable] 31884/393216 ( 8.1%)
LDR ambient table 1299/65536 5196/262144 ( 2.0%)
HDR ambient table 1299/65536 5196/262144 ( 2.0%)
LDR leaf ambient 6470/65536 181160/1835008 ( 9.9%)
HDR leaf ambient 1299/65536 36372/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8802 ( 0.0%)
pakfile [variable] 272896/0 ( 0.0%)
physics [variable] 212815/4194304 ( 5.1%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5062
Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.bsp" "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\TERRORhug.bsp"
I have no idea what is causing this, so if anyone can help that would be greatly appreciated!